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Category: Artificial Intelligence

Machine learning, combinatorial optimization, computer vision, LLMs, anything that’s been understood to be AI from 1950 to now.

Record Deduplication

I have a relative that frequently has medical problems. This despite the fact that he’s a healthy young man. His problem is that he has too many names. He’s James-Robert, but depending on whom you ask, you’ll hear him called: He has five names at least, and that’s before considering…

How Visualizations Lead To Advances in Artificial Intelligence

Heuristic search is a subfield of artificial intelligence.  It is the study of algorithms meant for general problem solving. The problems solved with heuristic search come from a variety of domains, including: These varried domains have two things in common.  First, the difficulty of solving these problems grows far faster…

Accidental AI: 5 Common Problems That Can Be Solved with Artificial Intelligence

Introduction This post originally appeared on SEP’s Blog People often ask questions like "What is AI?", or "Is AI worth of the hype?". Both questions are non-trivial to answer, but let’s start with the first one: "What is AI?". This is a perennial favorite at academic conferences on AI for…

July Project Update 1

The theme of the July project work was “Retail, Resize, Refactor”. As some of you may be aware, the first week of July contains a large holiday. Our family also dovetailed it with a birthday celebration for our daughter. As such, there was precious little time for work on BassRPG,…

June Project Update 3

Last time I said I wanted to accomplish the following for the next piece of work on the battler: Do for Skills / Spells what I’ve done for attack Enable the “Defend” action Handle the win / loss transitions In addition, I implemented a rudimentary party inventory system and got…