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Category: Artificial Intelligence

Machine learning, combinatorial optimization, computer vision, LLMs, anything that’s been understood to be AI from 1950 to now.

June Project Update 3

Last time I said I wanted to accomplish the following for the next piece of work on the battler: Do for Skills / Spells what I’ve done for attack Enable the “Defend” action Handle the win / loss transitions In addition, I implemented a rudimentary party inventory system and got…